> For the complete documentation index, see [llms.txt](https://docs.flatredball.com/flatredball/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.flatredball.com/flatredball/tutorials/platformer-plugin/ground-type-and-water-movement/02-creating-level1-map.md).

# Creating Level1 Map

### Introduction

The default Platformer project creates a game with a level (Level1). We will modify this level to create ice and water tiles.

### Modifying Level1.tmx

We can open Level1Map.tmx to add additional tiles.

![](/files/Xv1MTryb0h02SWXNy2VU)

Level1Map.tmx should appear in the Tiled app. To make sure that no tiles from other maps are being used, be sure to close other TMX files in Tiled.

![](/files/VbtQTXSyecoBR3qghlBu)

Default maps include a tileset named TiledIcons. Most of these icons have no built-in functionality, so they can be used to add custom behavior to your game. In this case we will use the ice and water tiles which are part of the tileset.

![](/files/qQ9vUo4umubtOyMcXcxa)

We can paint these tiles, along with more solid collision tiles, to create a test level with ice and water.

![](/files/c41AtVxffUYJ1GlCtNzy)

### Conclusion

We have a level where the player can collide with the solid ground, but ice and water do not yet affect the Player's movement.

<figure><img src="/files/UeWDraW4t5NP0OY8Rj9m" alt=""><figcaption></figcaption></figure>

The next tutorial shows how to add collision and change the player's movement values on ice and in water.


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