# Creating Level1 Map

### Introduction

The default Platformer project creates a game with a level (Level1). We will modify this level to create ice and water tiles.

### Modifying Level1.tmx

We can open Level1Map.tmx to add additional tiles.

![](https://951240982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M_fye9Ufg3vzJxwX5Hk%2Fuploads%2Fgit-blob-c3ef2afc31ed43ddc6de9b2e65e5280054a48f08%2F2023-02-img_63e035bcbced8.png?alt=media)

Level1Map.tmx should appear in the Tiled app. To make sure that no tiles from other maps are being used, be sure to close other TMX files in Tiled.

![](https://951240982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M_fye9Ufg3vzJxwX5Hk%2Fuploads%2Fgit-blob-4a0d76bfa5a1f84f9b096978da7c3e0387092c30%2F2023-02-img_63e035fab1969.png?alt=media)

Default maps include a tileset named TiledIcons. Most of these icons have no built-in functionality, so they can be used to add custom behavior to your game. In this case we will use the ice and water tiles which are part of the tileset.

![](https://951240982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M_fye9Ufg3vzJxwX5Hk%2Fuploads%2Fgit-blob-dff138502bb1de05896c54a71814f682856bd9ba%2F2023-02-img_63e0365f25494.png?alt=media)

We can paint these tiles, along with more solid collision tiles, to create a test level with ice and water.

![](https://951240982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M_fye9Ufg3vzJxwX5Hk%2Fuploads%2Fgit-blob-0b424bd37ba9b94c590e5a67963bff82acd51dd7%2F2023-02-img_63e036d75a2c9.png?alt=media)

### Conclusion

We have a level where the player can collide with the solid ground, but ice and water do not yet affect the Player's movement.

<figure><img src="https://951240982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M_fye9Ufg3vzJxwX5Hk%2Fuploads%2Fgit-blob-1989b91e6a899ecd0c8730fa7e8c235e357e1039%2F2021-04-05_16-10-02.gif?alt=media" alt=""><figcaption></figcaption></figure>

The next tutorial shows how to add collision and change the player's movement values on ice and in water.
