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TextureFilter

The TextureFilter property controls how a given Sprite renders when zoomed in. This is a nullable value, which defaults to null. If null, then the Sprite will use the GraphicsOptions.TextureFilterarrow-up-right value when rendering. In other words, setting the Sprite's TextureFilter overwrites the default TextureFilter. For an example of how TextureFilter impacts rendering, see the GraphicsOptions.TextureFilter pagearrow-up-right.

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