For the complete documentation index, see llms.txt. This page is also available as Markdown.

TextureFilter

The TextureFilter property controls how a given Sprite renders when zoomed in. This is a nullable value, which defaults to null. If null, then the Sprite will use the GraphicsOptions.TextureFilter value when rendering. In other words, setting the Sprite's TextureFilter overwrites the default TextureFilter. For an example of how TextureFilter impacts rendering, see the GraphicsOptions.TextureFilter page.

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