For the complete documentation index, see llms.txt. This page is also available as Markdown.

RenderTarget2D

RenderTarget2D instances can be created in the FRB Editor. When created in the FRB editor, they have the following behavior:

  • They will automatically match the resolution of the screen

  • They will be cleaned up when the Screen is destroyed

For an example on using RenderTarget2Ds with FlatRedBall Layers, see the Layer RenderTarget page.

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