Draw
Introduction
Breaking down Draw
FlatRedBallServices.Draw();FlatRedBallServices.UpdateDependencies();
FlatRedBallServices.RenderAll();FlatRedBallServices.UpdateDependencies();
lock (Renderer.Graphics.GraphicsDevice)
{
Renderer.Draw(null);
}
Renderer.Texture = null;
GraphicsDevice.Textures[0] = null;Last updated
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