Draw
Last updated
Was this helpful?
Was this helpful?
FlatRedBallServices.UpdateDependencies();
lock (Renderer.Graphics.GraphicsDevice)
{
for (int i = 0; i < SpriteManager.Cameras.Count; i++)
{
Camera camera = SpriteManager.Cameras[i];
Renderer.DrawCamera(camera, null);
}
}
Renderer.Texture = null;
GraphicsDevice.Textures[0] = null;