CheckBox

Introduction

CheckBox is a component which can be used to represent a bool value (true or false) at runtime.

Layout Requirements

TextInstance

The CheckBox control can optionally include a Text instance named TextInstance. Setting the CheckBox controlโ€™s Text property changes the TextInstanceโ€™s displayed string.

IsChecked

A nullable bool indicating whether the CheckBox is checked. Note that the value is a bool? , but the current implementation of FlatRedBall.Forms does not support the *indeterminate *value (a value of null ). IsChecked can be read from the control or can be explicitly set on the control as shown in the following example:

checkbox.IsChecked = true;

CheckBox Events

CheckBox provides events for when it is checked and unchecked as shown in the following example:

void CustomInitialize()
{
    var checkbox = TutorialScreenGum
        .GetGraphicalUiElementByName("CheckBoxInstance")
        .FormsControlAsObject as CheckBox;

    checkbox.Checked += HandleCheckboxChecked;
    checkbox.Unchecked += HandleCheckboxUnchecked;
}

private void HandleCheckboxChecked(object sender, EventArgs e)
{
    // Perform checked-related logic
}

private void HandleCheckboxUnchecked(object sender, EventArgs e)
{
    // Perform unchecked-related logic
}

CheckBox also exposes the more general Click event which can be used to handle any click regardless of IsChecked state, as shown in the following example:

void CustomInitialize()
{
    var checkbox = TutorialScreenGum
        .GetGraphicalUiElementByName("CheckBoxInstance")
        .FormsControlAsObject as CheckBox;

    checkbox.Click += HanleCheckboxClick;
}

private void HanleCheckboxClick(object sender, EventArgs e)
{
    // Perform click-related logic
}

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