RenderingScale
Last updated
Last updated
RenderingScale can be used to draw a MapDrawableBatch at a larger size. By default this value is set to 1 which means the MapDrawableBatch draws at its original size. Note that increasing the RenderingScale is not recommended for "zooming" the game in or out - it's best to use the FlatRedBall Camera. Increasing the RenderingScale can be used to make layers in-game appear larger or smaller.
The following code finds a layer called CloudLayer and increases the RenderingScale gradually as the user holds either the up arrow or down arrow on the keyboard.