LastCollisionPoint
Last updated
Was this helpful?
Was this helpful?
void CustomActivity(bool firstTimeCalled)
{
InputManager.Keyboard.ControlPositionedObject(line1, 100);
line1.CollideAgainst(line2);
// If no collision occurred, then LastCollisionPoint's X and Y values will be NaN:
if (!double.IsNaN(line1.LastCollisionPoint.X) &&
!double.IsNaN(line1.LastCollisionPoint.Y))
{
circle.X = (float)line1.LastCollisionPoint.X;
circle.Y = (float)line1.LastCollisionPoint.Y;
}
}