For the complete documentation index, see llms.txt. This page is also available as Markdown.

UsePixelCoordinates3D

UsePixelCoordinates3D adjusts the Camera's Z value so that objects at the argument Z value will render pixel-perfect. In other words, the argument Z plane will behave as if the Camera was in 2D mode. This method still keeps the Camera in 3D mode, so perspective rules still apply.

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