Update
Introduction
The Update method performs the every-frame collision checks for all CollisionRelationships contained in the CollisionManager. This includes:
Sorting any partitioned lists
Assigning contained ICollidable LastFrameItemsCollidedAgainst and LastFrameObjectsCollidedAgainst
Resetting contained ICollidable ItemsCollidedAgainst and ObjectsCollidedAgainst
Invoking the BeforeCollision method
Performing collision on all contained CollisionRelationships
Note that most games do not need to call this method manually - it is called automatically by FlatRedBallServices.Update, which is part of all FlatRedBall projects.
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