# GetBottomLeftWorldCoordinateForOrderedTile

### Introduction

The GetBottomLeftWorldCoordinateForOrderedTile method returns the world coordinate for the argument tile index. This can be used to identify the location of a tile based on its index.&#x20;

### Code Example - Displaying Indexes

The following code can be used to location of the first 100 tiles in a MapDrawableBatch:

```csharp
var layer = Map.MapLayers[0];

float tileWidth = 16;
float tileHeight = 16;

// xOffset and yOffset are used to place the text in the center of the tile
float xOffset = tileWidth / 2;
float yOffset = tileHeight / 2;

// only do 100 so we don't have performance problems:
for (int i = 0; i < 100; i++)
{
    layer.GetBottomLeftWorldCoordinateForOrderedTile(i, out float x, out float y);

    EditorVisuals.Text(i.ToString(), 
        new Vector3(x + xOffset, y + yOffset, 0));
}
```

<figure><img src="https://951240982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M_fye9Ufg3vzJxwX5Hk%2Fuploads%2FIE0OCaZLsSjSAyf5HF7y%2Fimage.png?alt=media&#x26;token=96c6db38-41c4-4641-bd12-34d44e55e7ad" alt=""><figcaption><p>Indexes displayed on a MapDrawableBatch</p></figcaption></figure>
