# GetBottomLeftWorldCoordinateForOrderedTile

### Introduction

The GetBottomLeftWorldCoordinateForOrderedTile method returns the world coordinate for the argument tile index. This can be used to identify the location of a tile based on its index.&#x20;

### Code Example - Displaying Indexes

The following code can be used to location of the first 100 tiles in a MapDrawableBatch:

```csharp
var layer = Map.MapLayers[0];

float tileWidth = 16;
float tileHeight = 16;

// xOffset and yOffset are used to place the text in the center of the tile
float xOffset = tileWidth / 2;
float yOffset = tileHeight / 2;

// only do 100 so we don't have performance problems:
for (int i = 0; i < 100; i++)
{
    layer.GetBottomLeftWorldCoordinateForOrderedTile(i, out float x, out float y);

    EditorVisuals.Text(i.ToString(), 
        new Vector3(x + xOffset, y + yOffset, 0));
}
```

<figure><img src="/files/fAhRhnLseIbONU8FOQcs" alt=""><figcaption><p>Indexes displayed on a MapDrawableBatch</p></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.flatredball.com/flatredball/tiled-plugin/flatredball-tilegraphics-mapdrawablebatch/getbottomleftworldcoordinatefororderedtile.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
