Properties
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var layer = this.Map.MapLayers.FindByName("GameplayLayer");
var layerProperties = layer.Properties;
var stringProperty = layerProperties
.First(item => item.Name == "StringProperty");
var intProperty = layerProperties
.First(item => item.Name == "IntProperty");
var floatProperty = layerProperties
.First(item => item.Name == "FloatProperty");
var stringValue = stringProperty.Value;
// all values come in as strings, so they must be parsed:
var intValue = int.Parse((string)intProperty.Value);
var floatValue = float.Parse((string)floatProperty.Value);