CollideAgainstMove
Introduction
The CollideAgainstMove method performs the following:
Returns true if a collision has occurred.
Repositions the calling Circle and/or the argument object depending on the argument masses.
Note: All collision methods, including CollideAgainstMove, are common to all Shapes. If you came here through a link on a page beside the Circle (such as Polygon), don't worry, the code for all shapes is identical.
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