TiledMapSave
Introduction
TiledMapSave is a serializable class which is used by FlatRedBall when loading a .tmx file. TiledMapSave is an intermediary class loading a tmx file into a runtime LayeredTileMap. It can also be used to inspect the contents of a .tmx file or to make modifications and save a .tmx to disk.
Most games do not need to use this class in their own code.
Loading a TMX
The following code can be used to load a tmx file into a TiledMapSave:
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